Deck Master
Deck masters have affixed steel grapples to the ends of the staves, and can use them to hook the opponent's weapon.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Able Seaman |
Advances to: | |
Cost: | 35 |
HP: | 64 |
Movement: | 5 |
XP: | 80 |
Level: | 3 |
Alignment: | neutral |
ID | Deck Master |
Abilities: |
Attacks (damage - count)
Staff melee | 18 - 2 impact | firststrike | |
Hook melee | 9 - 2 pierce | slows |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 0% | |||
cold | 10% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 50% | |
Deep Water | 3 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |